AI Insights · Timothy · April 2022
Top 5 Arcade Sports Apps in Austria Q1 2022
Discover the performance trends of the top 5 arcade sports apps in Austria during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 arcade sports apps in Austria showcased varying performance trends in terms of downloads, revenue, and active users. Let's dive into the data, sourced from Sensor Tower, to understand how each app fared during this period.
Tennis Clash:Sports Stars Game from Wildlife Studios saw a consistent increase in weekly revenue, peaking at approximately $5.8K in the third week of March. Weekly downloads displayed a notable rise mid-quarter, hitting around 2K in the last week of February. Active users fluctuated slightly but remained strong, ranging from approximately 16K to 18K throughout the quarter.
Head Ball 2 - Soccer Game by MASOMO LIMITED experienced a decline in weekly revenue early in the quarter, with a low of $742 in the fourth week of January, before recovering to about $1.3K by the end of March. Weekly downloads remained relatively stable, averaging around 1.2K to 1.5K. Active users maintained a steady presence, ranging from approximately 17K to 19K.
Mini Football - Soccer game, published by Miniclip.com, saw its weekly revenue fluctuate, with a low of $693 in mid-March and a high of $1.2K at the end of March. Weekly downloads were consistent, averaging around 1.1K. Active users showed slight variations but remained around 5K to 6K during the quarter.
Mini Basketball from Miniclip.com, which launched in late February, demonstrated impressive growth. Weekly revenue started at $42 in the last week of February and soared to over $551 by the end of March. Downloads peaked at approximately 3.6K in mid-March, while active users grew rapidly, reaching nearly 5.9K by the third week of March.
Ping Pong Fury: Table Tennis by Yakuto showed a steady but modest revenue stream, peaking at $218 in the last week of February. Weekly downloads peaked at around 1.1K in the same week but generally hovered below 1K. Active users peaked at about 2.6K in the first week of January before stabilizing around 1.5K to 2.2K for the remainder of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.